-Allow all vehicles to have engine upgrades.
-Make it so you don't have to do a glitch to change the Nighthawk's trail color.
-There should be a vehicle condition meter that shows you your vehicle's HP in an aircraft and shows you the condition of your tires if you're in a land vehicle
-Allow us to disable a plane's engine in midair again
-Update the Rhino so it looks like an Abrams Main Battle Tank or something and not a Stryker APC.
-The occupants of the Rhino should be completely immune to melee attacks and gunfire, and should take 75% reduced splash damage if the vehicle is hit in the front, 50% if it's hit in the side or on the roof/ceiling, and only 25% if it's hit in the back.
-Make a hangar at the airport that gets used for customizing planes. I do not want to use the helipad, nor do I want the mobile garage gamepass, and going out to the boat customization place just to be able to land properly is kind of ridiculous.
-The missile lock-on speed of the Warhawk and Nighthawk should be the same as that of the Hyper Glider, but especially the Warhawk's speed because it doesn't feel very good for ground attacks.
-Allow us to turn off lock-on entirely on vehicles with missiles so we can just free aim a shot at a target.
-Not vehicle related but put back the ability to place waypoints on the map. I'm guessing they were accidentally removed because of a glitch.
-The location where you get locked on to should change to be relative to the vehicle if you're in a vehicle, not relative to the player.
-Aircraft should play a warning sound when you get locked on to and fired at by homing missiles.
-Fix aircraft hitboxes so hitting them with missiles actually disables them.
-Add chaff and flare countermeasures. Flares unlock missiles that are fired at you and have a 15 second cooldown, while chaff stops you from being locked on to for 10 seconds and has a 20 second cooldown.
-Add a
MiG-15. It would essentially be a Falcon but with missiles instead of bombs. They will be like Warhawk missiles, but only dealing 40 damage. Cost would be $1.25 million. Performance would be exactly the same as the Falcon.
-The Nighthawk's stealth mode should have a 30 second cooldown instead of the 15 seconds it has now.
-Turning speed in an aircraft shouldn't be based on FPS but rather on the type of vehicle it is. The Warhawk should have the fastest turns since it's, you know, a fighter jet. I'm tired of losing turning dogfights just because the other guy has better FPS than me and I know I'm not the only one.
-Add the ability to airbrake in a plane.
-The Plane's price should be back to 50k like how it was in Season 1.
-Make the Sniper Rifle deal 50 damage. 40 damage is just way too low.
-You should be able to play audio in the Nightclub from the DJ Booth. Doors to the Nightclub should be open 24/7 but the robbery itself will still have its cooldown time.
-Fix the crashes that happen on some races.
-Make the RPG take 15 seconds to reload and maybe occupy the same slot as a grenade or secondary weapon instead of a primary weapon. It shouldn't fire as fast as it does.
-Change Frostbite so he can't do the jumping thing anymore and has to use normal flight like how he originally was.
-The Jetpack should have an ability that lets its user jump extremely high but consumes 1/3rd of its fuel and has a 15 second cooldown. This jump would be high enough to reach the roof of an average building. It would still retain its flight ability.
-Hot Rod should be able to control the speed he runs at.
-Remove stamina from hero powers like Voltron and Vanta and Raven, which have a limited sprinting time at the time I'm writing this.
-Make the bunker near the airport actually used for something.
-Nerf the amount of damage Titan does to be 15 or 20.
-Inferno's power should deal fire damage, which does 5 DPS and lasts for 4 seconds.
-Buff the range of Phantom's power.
-Bring back the Lazerblade.
-The Lazerblade's color should be able to be chosen by customizing it at the gun store.
-Add weekly discounts on vehicles and customization options, and make certain activities pay double the amount of cash and XP. 1 vehicle goes on discount each week and 5 customization items go on discount. 2 activities pay double. Not only would this be simple to do, but it could keep players interested in playing.
-Remove the minigame cooldown.
-Add a furniture inventory for the apartment so you can store furniture you don't want to place in your apartment, but that you also don't want to sell.
-Open the Mall. Inside the mall there will be various stores where you can buy stuff like furniture for your apartment, larger duffel bags for you to be able to carry more cash in heists, in-game avatar customizations, another gun store that allows you to purchase weapon upgrades (like increased damage, fire rate, clip size, and accuracy,) emotes, gamepasses, and the weekly discounted vehicle. The mall will have some permanent changes for the vehicle. Inside there will be a podium with the vehicle rotating on it and you can go up to it and buy it. For helicopters, however, there will be a helipad on the roof. For planes, there will be a dirt runway behind the mall, very similar to the OG airport. For boats, there will be a small dock on the beach where you can buy the discounted boat and it will have the mall's logo on it. In addition to buying stuff from the mall there will be a heist. In this heist you have to go to the back and open the safe. Inside there will be piles of cash you can steal. It will pay you $10k, or 20k if you are a VIP.
-Make it so you can play on the slot machines and other games in the Casino, and win large amounts of cash from them. You can also rob all the slot machines for $500 each, but you can't rob a machine that's in use. Additionally, the Casino stays open 24/7 and the metal fencing part is moved to be in the hallway that goes to the vault. You still have to hack it open from the front desk, though. The heist cooldown stays just like with the Nightclub, but people can still go in and gamble whenever they want.
-The Thunderbird shouldn't be affected by popped tires in hover mode.
-The Snow Mobile, Rocket Sled, and Light Bike should all be immune to police spikes.
-Allow us to upgrade an aircraft's armor to make it more resistant to gunfire.
-Allow us to upgrade a vehicle's tires to make them more resistant to gunfire.
-The Sniper Rifle and AWP should one-shot car tires to make up for their low fire rate, unless those tires are completely bullet proof. It also makes sense because... well.... they're heavy weapons with high firepower. In real life if you shot a car tire with a sniper it would pop the tire in a single shot and probably damage the wheel as well, depending where the bullet hits.
-The Sniper Rifle and AWP should be able to hit headshots to deal 25 extra damage.
-All other weapons that don't currently have extra damage for headshots should do 50% increased damage on a headshot, with the exception of explosives.
-Grenades should be nerfed to deal 49 damage. Why do they deal as much damage as a tank shell??
-Add a tank destroyer that ignores any explosive protection on other vehicles, and deals 90 damage in a shot with increased splash radius, but has no turret. Just a mounted gun aimed forwards and able to move limitedly up and down and side to side.
-The Rhino's cannon should be able to zoom in like a sniper rifle to hit long range targets.
-Make it so that players with flying powers actually take damage every time you get a direct hit on them with the Rhino's cannon.
-Fix
blank hitmarkers.
-Add a helmet you can wear that protects you from 10% of damage taken and allows you to toggle thermal vision on and off. Thermal vision turns most of your screen dark but allows you to see other players through walls for a limited distance and even see them if they are invisible. Players would have a bright orange silhouette. The only thing immune to thermal vision would be Frostbite because, well, he's cold, and thermal vision uses heat to see things. Once you buy this helmet you keep it forever and can put it on/take it off whenever you want. It costs $100k.
-Allow us to remove Body Armor without resetting character.
-Allow us to reset our avatar's entire appearance without resetting. This includes removing prison, cop and superpower clothes, removing the weird thing Titan does to your head, and resetting your avatar's skin color (like when you get burned in the Pyramid and your skin becomes charred black or when you use Phantom's power and you become completely green.)
-Add a gas mask that makes you not take damage while in a cloud of Tear Gas for a limited time. Each mask lasts for 1 minute and costs 5k. It shows a time meter on your screen while you are wearing it.
-Add a weaponized boat of some kind.
-Add a submarine.
-Add a casubmarine hybrid with missiles.
-Make the underwater area actually interesting or at least just let players go underwater.
-Improve loading times if possible.
-Make it so that structures like the Pyramid and certain details on the city buildings actually render in when the player is far away, so long as their device can handle it.
-Make the Vehicle Radio a standard feature on all vehicles and give anybody who bought the gamepass $500k after taking the gamepass offsale.
-Add a badge called "Piracy. It's a crime." for completing every heist and mini-heist in the city.
submitted by I've had an idea for a Mafia IV that would be a 3-chapter game, with each one sold and released separately. They would take place in:
Chapter I - The Italian island of Sicily, with the large city of Vucciria (Palermo), as well as towns of Casbach (Mazara del Vallo) and Templi (Agrigento), plus the countryside. March 1977-October 1977.
Chapter II - The city of Las Platas, Aztec (Las Vegas, NV) and its metro area, as well as the Cañon Rojo (Red Rock Canyon) and Lake Draught (Lake Mead) areas, and the McHawkins Army Base. October 1977-May 1978.
Chapter III - Empire Bay, plus the coast of West Guernsey (New Jersey) with the towns of Trunk (Long Branch) and Westport (Atlantic City). February 1979-September 1979.
Story - Chapter I - Paolo Baldini, the 22-year-old son of Vizzini crime family member Gustavo Baldini, who used to live in Las Platas and help his friend Patrizio Sinacore run a casino there, joins the Vizzinis with the encouragement of Ennio Muraca, a family friend in the mob. Together with other young Vizzini guys, he works his way up in the gang, becoming a made man. However, his father's murder by the rival Serrata family makes his suspicions of being targeted arise; he moves to Sinacore in Platas, while having his family move to relatives on the "boot".
- Chapter II - Paolo arrives in Platas, only to find that Sinacore's casino isn't doing as well as he expected, and is on track to losing its license, thanks to the rivals of the Vizzinis' LP chapter, the Lavianos. Other enemies are the White Knights, a white supremacist gang, the Highway Angels, a biker gang and the Hispanic Highgate Boys. He still helps the Vizzinis make a stand, while making Sinacore trust him (he originally deeply believed that Paolo's father betrayed him by leaving) by stopping the license cancellation, and finally helps them in a bombing of the Lavianos' Desierta Resort and a heist on the Laviano-funded Domus Aurea (stand-in for Caesar's Palace) casino. However, the heist leaves him with people in Las Platas who know what he did, many not friendly, so Baldini moves to Empire Bay with his cut.
- Chapter III - Paolo learns that one of his father's killers, Ariberto Falbo, is living in Empire Bay. The man who tells him that is Elpidio Domino, a man who was nearly killed by Falbo. Together, they kill Falbo, but this only puts them in a deeper hole of murders, finally drawing the ire of the Vinci crime family on them, and to add insult to injury, they also mess with the Triads' and Bombers' business. The game ends on a cliffhanger, suggesting that Baldini gets killed by the Bombers, as well as the murder of Domino.
New features: - Multiplayer would be added, with the players working as members of the Vizzini (Platami, Las Platas) or Sabella (Empire Bay) crime families, doing jobs (both single-person and cooperative, as well as heists) for them.
- It would be the first Mafia game with a first-person view, as well as 4K capabilities.
- Motorcycles and planes are introduced, with the motorcycles available since the start of Chapter I, while planes are introduced by a flight school mission in Chapter II.
- Players are able to own, buy and customize cars, boats, motorcycles and planes they want to have. Select (though it's a wide range) vehicles can also be equipped with bulletproof windows, run-flat tires, armor and telephones. Customization can be found on traffic vehicles (you never know if that luxury sedan doesn't also have a phone or run-flats, or you can see a gangster's chopper motorbike, or a plane with floaters).
- Players can use payphones, phones in open houses or businesses or car phones to call support from their gang (manpower, gun store, vehicle delivery), call a cab before vehicle delivery or call the police on their assailants.
- Players can wear different types of clothes, with weapon carry limitations depending on the clothes worn (e.g. you can only conceal small handguns and something like a garota in shorts and a tank top, but a longcoat can hide a lot more). Excess guns can be put in car trunks or gloveboxes.
- Players can buy and own apartments and houses, and have a choice of interior decor and furnishings. They can also get plane hangars.
-Players can watch fictional TV shows and news (think GTA IV/V, but more serious) on 2 different channels.
- Players can gamble in casinos.
Vehicle list:
Cars: Chapter I Aero - Lancia Stratos 2-door coupe/targa,
Romana - Lancia Flavia 2-door coupe/convertible,
Tortona - Lancia Fulvia 4-door sedan,
Zeta - Lancia Beta Berlina 4-door fastback,
A16 - Autobianchi A112 3-door hatchback,
550 - Fiat 500 2-door sedan,
650 - Fiat 126 2-door sedan,
800 - Fiat 850 2-door sedan,
1100 - Fiat 127 3-door hatchback,
1400V - Fiat 238 panel van,
1600 - Fiat 124 4-door sedan,
1800 - Fiat 131 Mirafiori 4-door sedan (incl. police),
1900 - Fiat 125 5-door wagon,
1800SV - Fiat 124 Sport Spider roadstetarga/coupe,
2000D - Fiat 132 4-door sedan (incl. taxi),
Tuscani - Fiat Campagnola 2-door offroader,
Arco - Alfa Romeo Alfasud 4-door fastback,
Cabrio - 1974 Alfa Romeo Spider 2-door roadstetarga/coupe,
Falerno - Alfa Romeo Alfetta 4-door sedan (incl. police and Carabinieri),
Medici - Alfa Romeo Giulia (Type 105) 4-door sedan (incl. Carabinieri),
XT - Citroen DS21 4-dooor sedan/convertible,
80 - 1974 Oldsmobile 88 4-door hardtop/hearse,
3000 Riviera - Ferrari 308 2-door coupe/targa,
4200 Tampa - Ferrari Daytona 2-door coupe/targa/convertible,
Berlina - 1963 Maserati Quattroporte sedan,
Perbatto - Lamborghini Countach 2-door coupe/targa,
519e - BMW E12 520i 4-door sedan,
Costa - Opel Ascona B 2-door sedan/targa,
Pilot - Opel Kadett B 3-door wagon,
1100 - Simca 1000 4-door sedan,
Ball - VW Golf Mk1 3-door hatchback/convertible,
Cocce - VW Beetle 2-door sedan/convertible,
627 - 1974 Porsche 911 2-door coupe/targa/convertible.
D200 - Mercedes-Benz W115 4-door sedan (incl. taxi),
GE420 - Mercedes-Benz W116 4-door sedan,
GL450 - Mercedes-Benz R107 2-door coupe/targa/roadster,
TA3 - Mercedes-Benz T2 panel van/minibus/armoured van,
Ponderosa - 1973 Chevrolet K5 Blazer,
Ampezzo - Ford Cortina MkII 4-door sedan,
Cavalcade - Ford Escort MkII 2-door sedan/convertible,
Statesman - 1970 Range Rover 2-door SUV,
Golden Dawn - Rolls-Royce Silver Shadow 4-door sedan.
Chapter II: Aero - Lancia Stratos 2-door coupe/targa,
Bastelli:
1900 SV - Fiat 124 Sport Spider 2-door coupe/targa/roadster,
Tourer - 1977 Buick Estate 5-door wagon,
M355 - 1965 Kaiser-Jeep M715 (military/civilian surplus),
Taxi - Checker Maraton 4-door sedan,
Cabrio - 1974 Alfa Romeo Spider 2-door roadster,
XT - Citroen DS21 4-door sedan/convertible,
90 - 1967 Oldsmobile 98 4-door sedan,
80 - 1974 Oldsmobile 88 4-door sedan,
Cavalcade - 1973 Oldsmobile Toronado 2-door coupe/convertible,
Sabre Custom - 1975 Oldsmobile Cutlass Supreme 2-door coupe/targa,
Corporal - 1964 Plymouth Valiant 5-door wagon,
Moire - 1975 Plymouth Gran Fury 4-door sedan (incl. police and taxi),
Southport - 1966 Chrysler Newport 5-door wagon,
3000 Riviera - Ferrari 308 2-door coupe/targa,
4200 Tampa - Ferrari Daytona 2-door coupe/targa/convertible,
DT100 - 1955 Dodge C100 single cab pickup truck,
Sedan - 1965 Imperial LeBaron 4-door sedan,
Attache - 1966 AMC Ambassador 4-door sedan,
Berlina - 1963 Maserati Quattroporte sedan,
Perbatto - Lamborghini Countach 2-door coupe/targa,
529e - BMW E12 530i 4-door sedan,
Provincial Series VI - 1975 Lincoln Continental Mark IV 2-door coupe/convertible,
Provincial Series VII - 1977 Lincoln Continental Mark V 2-door coupe/convertible,
Boulevard - 1973 Cadillac DeVille 4-door sedan,
Conluenzo - 1959 Cadillac Eldorado 2-door coupe/convertible,
Hearse - 1976 Cadillac Series 75 hearse,
Hollywood - 1977 Cadillac Fleetwood 4-door sedan,
Limousine - 1976 Cadillac Series 75 limousine/convertible,
Pilot - Opel Kadett B 3-door wagon,
160 - Datsun 610 5-door wagon,
180 - Datsun 620 2-door pickup,
ST25 - Datsun 240Z 2-door coupe,
Conestoga - 1974 Jeep Wagoneer 4-door SUV,
Utility - Jeep CJ5 2-door offroader,
Ball - VW Rabbit Mk1 3-door hatchback/convertible,
Model A "Bug" - VW Beetle 2-door sedan/convertible,
Model B "Freerider" - 1966 VW Type 2 panel van/minibus,
Longchamp - 1976 Pontiac Grand Ville 2-door coupe/convertible,
Sarthe (1st gen) - 1970 Pontiac LeMans 2-door coupe/convertible,
Sarthe (2nd gen) - 1976 Pontiac LeMans 4-door sedan (incl. police),
627 - 1974 Porsche 911 2-door coupe/targa/convertible,
GE420 - Mercedes-Benz W116 4-door sedan.
GL450 - Mercedes-Benz R107 2-door coupe/targa/roadster.
Windsor - 1949 Mercury Eight 2-door coupe/convertible,
Lynx - 1976 Stutz Blackhawk 2-door coupe/targa/convertible,
Beverly - 1955 Chevrolet Bel Air coupe/convertible,
Compostela - 1968 Chevrolet El Camino 2-door pickup,
Dispatcher 2500 - 1973 Chevrolet Suburban K20 4-door SUV (incl. sheriff),
Executive - 1977 Chevrolet Impala 4-door sedan (incl. police, taxi and detective),
Frigate - 1971 Chevrolet Corvette 2-door coupe/targa/roadster,
Ponderosa - 1973 Chevrolet K-5 Blazer (incl. sheriff and military),
Shuboir - 1975 Chevrolet Chevelle 5-door wagon,
Truck 3500 - 1973 Chevrolet C30 double-cab pickup/tow truck (incl. military),
Valestra - 1975 Chevrolet Nova 3-door hatchback,
Cargoline - 1972 Ford Econoline 2-door panel van/minibus,
Carino - 1971 Ford Pinto 3-door hatchback,
Coupe - 1932 Ford 2-door coupe/convertible,
Cross-Country - 1972 Ford Country Squire 4-door wagon,
Lakefield - 1963 Ford Fairlane 4-door sedan,
S200 - 1965 Ford F-200 single cab pickup truck,
SLT - 1971 Ford LTD 4-door sedan,
Thunderbolt - 1970 Ford Thunderbird 4-door sedan/convertible,
Golden Dawn - Rolls-Royce Silver Shadow 4-door sedan,
Union - 1975 Honda Accord 3-door hatchback.
Chapter III: Aero - Lancia Stratos 2-door coupe/targa,
400 - Volvo 244 4-door sedan,
1900 SV - Fiat 124 Sport Spider 2-door coupe/targa/roadster,
Scepter - 1978 Buick Regal 2-door coupe/T-top/convertible,
Tourer - 1977 Buick Estate 5-door wagon,
W355 - 1965 Kaiser-Jeep M715 (civilian surplus),
Taxi - Checker Maraton 4-door sedan,
Cabrio - 1974 Alfa Romeo Spider 2-door roadster,
XT - Citroen DS21 4-door sedan,
90 - 1967 Oldsmobile 98 4-door sedan,
80 - 1974 Oldsmobile 88 4-door sedan,
Cavalcade - 1973 Oldsmobile Toronado 2-door coupe/convertible.
Sabre Custom - 1975 Oldsmobile Cutlass Supreme 2-door coupe/targa/convertible,
Corporal - 1964 Plymouth Valiant 5-door wagon,
Moire - 1975 Plymouth Gran Fury 4-door sedan (incl. police and taxi),
Southport - 1966 Chrysler Newport 5-door wagon,
3000 Riviera - Ferrari 308 2-door coupe/targa,
4200 Tampa - Ferrari Daytona 2-door coupe/targa/convertible,
DT100 - 1955 Dodge C100 single cab pickup truck,
Sedan - 1965 Imperial LeBaron 4-door sedan/convertible,
Attache - 1966 AMC Ambassador 4-door sedan,
Hare - 1975 AMC Pacer 3-door hatchback,
Berlina - 1963 Maserati Quattroporte sedan,
Perbatto - Lamborghini Countach 2-door coupe/targa,
529e - BMW E12 530i 4-door sedan,
Loire - 1977 Lincoln Versailles 4-door sedan,
Provincial Series VI - 1975 Lincoln Continental Mark IV 2-door coupe/convertible,
Provincial Series VII - 1977 Lincoln Continental Mark V 2-door coupe/convertible,
Boulevard - 1973 Cadillac DeVille 4-door sedan,
Conluenzo (1st gen) - 1959 Cadillac Eldorado 2-door coupe/convertible,
Hearse - 1976 Cadillac Series 75 hearse,
Hollywood - 1977 Cadillac Fleetwood 4-door sedan,
Limousine - 1976 Cadillac Series 75 limousine,
Pilot - Opel Kadett B 3-door wagon,
160 - Datsun 610 5-door wagon,
180 - Datsun 620 2-door pickup,
ST25 - Datsun 240Z 2-door coupe,
Conestoga - 1974 Jeep Wagoneer 4-door SUV,
M-5 - Jeep CJ5 2-door offroader,
Ball - VW Rabbit Mk1 3-door hatchback/convertible,
Model A "Bug" - VW Beetle 2-door sedan/convertible,
Model B "Freerider" - 1966 VW Type 2 panel van/minibus,
Longchamp - 1976 Pontiac Grand Ville 2-door coupe/convertible,
Sarthe (1st gen) - 1970 Pontiac LeMans 2-door coupe/convertible,
Sarthe (2nd gen) - 1976 Pontiac LeMans 4-door sedan (incl. police),
Venus - 1969 Pontiac Catalina 4-door wagon,
Vulture - 1976 Pontiac Firebird 2-door coupe/targa,
627 - 1974 Porsche 911 2-door coupe/targa/convertible.
E240 - Mercedes-Benz W123 4-door sedan,
GE420 - Mercedes-Benz W116 4-door sedan.
GL450 - Mercedes-Benz R107 2-door coupe/targa/roadster.
Lynx - 1976 Stutz Blackhawk 2-door coupe/T-top/convertible,
Compostela - 1968 Chevrolet El Camino 2-door pickup,
Dispatcher 2500 - 1973 Chevrolet Suburban K20 4-door SUV (incl. sheriff),
Executive - 1977 Chevrolet Impala 4-door sedan (incl. police and taxi),
Frigate - 1971 Chevrolet Corvette 2-door coupe/targa/roadster,
Ponderosa - 1973 Chevrolet K-5 Blazer (incl. sheriff),
Shuboir - 1975 Chevrolet Chevelle 5-door wagon,
Truck 3500 - 1973 Chevrolet C30 double-cab pickup/tow truck,
Valestra - 1975 Chevrolet Nova 3-door hatchback,
Cargoline - 1972 Ford Econoline 2-door panel van/minibus,
Carino - 1971 Ford Pinto 3-door hatchback,
Coupe - 1932 Ford 2-door coupe/convertible,
Cross-Country - 1972 Ford Country Squire 4-door wagon,
Lakefield - 1963 Ford Fairlane 4-door sedan
S200 - 1965 Ford F-200 single cab pickup truck,
SLT - 1971 Ford LTD 4-door sedan,
Thunderbolt - 1968 Ford Thunderbird 4-door sedan/convertible,
Trinidad - 1977 Ford Granada 4-door sedan,
Golden Dawn - Rolls-Royce Silver Shadow 4-door sedan,
Regalia - 1974 Toyota Corolla 4-door sedan,
Futura - 1975 Honda Civic 3-door hatchback,
Union - 1975 Honda Accord 3-door hatchback,
Heavy vehicles: Chapter I: B6 - 1977 Volvo F10 semi truck/box truck/flatbed.
12 - 1970 Fiat 343 bus,
6400 - 1963 Fiat 643N semi truck/flatbed/box truck/dump truck,
Chapter II/III: Roader - 1961 Dodge Frank Motor Home,
354 - M35 "Deuce and a half" military/surplus truck,
356 - M809 6x6 military truck,
600 - 1976 Peterbilt 359 semi truck,
Bus - GM New Look bus,
S700 - 1968 Ford F-700 box truck/flatbed/dump truck/armoured truck (incl. SWAT),
T700 - 1968 Ford B-700 bus,
T8 - 1967 Kenworth W900A semi truck,
Warrior - 1971 Winnebago Brave,
Motorbikes: Chapter I: 250 - 1963 Ducati 250,
Crawler - 1968 Ducati Scrambler,
R800 - 1972 Ducati SS 750,
850 Monza - 1976 Moto Guzzi 850 Le Mans,
150 RO - 1971 KTM 175 GS,
T900 - 1973 BMW R90S,
Apina 50 - 1963 Piaggio Vespa 50cc,
Apina 125 - 1968 Piaggio Vespa 125 Primavera,
Highwayman - 1965 Harley-Davidson Electra Glide 1200.
Chapter II/III: 250 - 1963 Ducati 250,
Crawler - 1968 Ducati Scrambler,
R800 - 1972 Ducati SS 750,
850 Monza - 1976 Moto Guzzi 850 Le Mans,
150 RO - 1971 KTM 175 GS,
T900 - 1973 BMW R90S,
500OX - 1975 Yamaha XT500,
S800 - 1972 Suzuki GT750,
Apina 125 - 1968 Piaggio Vespa 125 Primavera,
Cruiser - 1976 Harley-Davidson Softail,
Highwayman - 1965/1974 Harley-Davidson Electra Glide 1200 (incl. police).
Glider - 1974 Honda Goldwing GL 1000,
T90 - 1969 Honda C90,
TX125 - 1973 Honda CR125M,
Boats: Returning from Mafia III (Vindicator and Airboat only in Chapter II and III), plus:
M400 - 1970s medium-sized motorboat (incl. Italian police and coast guard),
U800 - 1960s tugboat,
U900 - 1960s fishing smack,
Aqua Blu - 1969 Riva Aquarama,
2500 - 1970s American racing speedboat.
BC450 - 1976 Kawasaki JS400 jet ski.
Planes (Chapter II/III): A45 Stallion - 1944 NAA P51B Mustang.
300 - 1967 Cessna 172H,
Noter - 1969 Cessna Citation,
S9 Ute - 1967 Piper P-31 Cherokee,
Mosquito 500 - 500cc ultralight aircraft.
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